
Built with
Immersive 3D web experience built with Three.js and React, where the visual result is the product rather than a decoration on top of one.
High-fidelity rendering and interactive storytelling guide visitors through the content with meaningful transitions rather than scroll-triggered noise. The distinction matters: 3D on the web is easy to make impressive once and hard to make repeatedly pleasant, and the difference is almost entirely restraint in how much moves and when.
The engineering problem in any Three.js build is the budget. Every polygon, texture, and light costs frame time, and a scene that runs beautifully on a development machine can be unusable on a mid-range phone. This was optimised across devices, balancing visual quality against load time and frame rate, with responsive behaviour so the experience holds up on desktop and mobile rather than degrading into a static fallback.
React handles the interface and state around the canvas, with Three.js owning the render loop. Keeping that boundary clean is what stops a 3D site turning into an unmaintainable tangle, because React's reconciliation and a render loop running at sixty frames a second have fundamentally different ideas about when work should happen.
The client's feedback: the software was delivered on time and exceeded every expectation, the co-founders stayed involved throughout the process ensuring top quality, and they could not have asked for a better experience.
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